Calculus with Vector Functions
You differentiate and integrate a vector function one component at a time, so there's nothing new to learn mechanically. The payoff is the meaning: points along the curve, the way you're heading, and for motion it's the velocity.
What the symbols mean
- Tangent vector
Points along the curve, in the direction of increasing t.
- Constant vector
One constant per component.
Explanation
Calculus with vector functions is simply the ordinary derivatives and integrals you already know, applied to each coordinate of a moving point. It answers the question "at this instant, which way is the object moving, and how fast?" The formula looks fancy, but it's three ordinary derivatives you already know how to take: (how fast you're moving east), (how fast north) and (how fast up). Put them together and you get one arrow pointing where you're headed. Integrals work the same way, one piece at a time.
Why does the derivative point along the curve? Go back to the definition: is the limit of . The top is the arrow from where you are now to where you'll be a moment later, a short chord of the curve. As shrinks, that chord lines up with the curve itself, just like secant lines turning into tangent lines in Calculus I. Its length, divided by the time , becomes your speed.
Tangent lines. That gives the tangent line for free. At it passes through in the direction , which is the point-plus-direction form of a line from earlier in this unit.
Product rules carry over to dot and cross products, with the same "differentiate one, leave the other, then swap" pattern:
For the cross product, keep the order of each pair as written, since swapping the two vectors flips the sign.
Constant length means perpendicular. Here's a nice use of the dot product rule. Suppose never changes, like a point moving on a sphere. Then , and differentiating gives . So the velocity is always perpendicular to the position. It makes sense: to stay the same distance from the center, you can never move toward it or away from it, only sideways. We'll lean on this fact in the next lesson.
See it
Worked examples
Find the tangent line to at .
- 1
The line passes through .
Practice
Type your answer and check it. Solve them all to complete the lesson.
For , find .
For , find .
Find .
Find a direction vector for the tangent line to at .
If for all , what is ?
A roller coaster car's position is (meters and seconds). How fast is it going at ?
The hardest one here. Get it, and you've got this lesson.
The curves and cross at the origin, at . At what angle do they cross, in degrees?
Where it's used
Physics engines step forward in time by adding to each position; integration of acceleration gives velocity, and of velocity gives position, component by component.