Equations of Planes
A plane is pinned down by one point and one direction sticking straight out of it, the normal . A point is on the plane exactly when the arrow to it from the fixed point is perpendicular to , so the plane's equation is just a dot product set to zero.
What the symbols mean
- Normal vector
⟨a, b, c⟩, perpendicular to the plane. Its components are the coefficients of x, y, z.
Explanation
A plane is simply a flat sheet that goes on forever, like a tabletop with no edges, and you can describe it by one point on it and which way it faces. Planes are the flat pieces that 3D models, walls and solar panels are made of. In , is the direction the sheet faces (straight out of it), is the arrow from a known point on the sheet to some other point, and "" means those two are at right angles. If the arrow lies flat in the sheet, the point is on the plane. That's it; the formula is just that sentence written in symbols.
A line needed a point and a direction along it. A plane has too many directions along it to list, so we flip the idea around and use the one direction that's perpendicular to it. Think of a tabletop and a pencil standing straight up on it. Every arrow lying flat on the table, from any point to any other, is perpendicular to the pencil.
That turns into an equation right away. Fix a point on the plane. Another point is on the plane exactly when lies flat, which means . That's the perpendicularity test from the dot product lesson, and writing it out in components gives .
Reading the normal. Multiply that out and you get , so the normal is sitting right there in the coefficients: . Changing slides the plane along without tilting it.
Plane through three points , , : we need a vector perpendicular to the plane, which means perpendicular to both edges and . That's exactly what the cross product gives, so .
Relationships between planes all come from their normals, since the normal is what sets a plane's tilt. Parallel normals mean parallel planes, perpendicular normals mean perpendicular planes, and the angle between two planes is the angle between their normals.
A line meets a plane where the line's point satisfies the plane's equation. Substitute the parametric equations into the plane's equation, solve for , and plug that back into the line.
See it
Worked examples
Find the plane through , and .
- 1
Two edges from the first point are and .
Practice
Type your answer and check it. Solve them all to complete the lesson.
Find the normal vector of .
The plane through with normal is . Find .
Find the distance from to the plane .
Are and parallel?
Where does meet ?
A solar panel is tilted so that it passes through the points , and (meters). What angle does the panel make with the flat ground, in degrees?
The hardest one here. Get it, and you've got this lesson.
Two walls of a building lie in the planes and , so their seam is a line. Find where the seam meets the ground, .
Where it's used
3D models are made of triangles, each lying in a plane; collision detection checks which side of each plane a point is on with the sign of .