Iterated Integrals
You compute a double integral with two ordinary integrals, one after the other. Hold fixed and integrate in to get the area of one slice of the solid, then integrate those slice areas in ; over a rectangle you can slice either way and get the same answer.
What the symbols mean
- Inner integral
Integrate in y with x held fixed: the area of a cross-section.
Explanation
An iterated integral is simply a double integral done one variable at a time. The expression looks like a stack of symbols, but read it from the inside out: (freeze and add up along ) gives you a function of alone, and (add those results up across ) finishes the job. Two single integrals, which you already know how to do. That's all there is to it.
Work from the inside out. In , do the integral first, treating as a constant. It's exactly like a partial derivative in reverse: there, freezing let you differentiate in ; here it lets you integrate in .
Why it works. Think about what the inner integral measures. With frozen, is an ordinary curve over the interval , and is the area under it: the area of the slice of the solid at that . Then adds up the slices. You've seen this before: it's the volume by cross-sections method from Calculus 1, where a loaf of bread is the sum of its slices. There's an animation further down that sweeps a slice across a solid.
Fubini's theorem says the order doesn't matter for a continuous on a rectangle: slicing the loaf the long way or the short way gives the same volume. It makes sense, since both are adding up the same tiny boxes, just grouped into different rows. In practice, pick whichever order makes the inner integral easier.
Products split. If over a rectangle, the inner integral of is a constant, so .
A common mistake. Reading left to right, it's tempting to pair the first integral sign with the first differential you see. They nest like parentheses instead: the innermost differential goes with the innermost integral sign. In , runs from to and from to .
See it
Worked examples
Evaluate .
- 1
Inner integral first, with held constant. An antiderivative of in is , so .
Practice
Type your answer and check it. Solve them all to complete the lesson.
Evaluate .
Evaluate .
Evaluate .
Evaluate .
Evaluate .
Light falls on a cm by cm camera sensor with intensity (units per cm²), for , . Find the total light collected.
The hardest one here. Get it, and you've got this lesson.
Evaluate .
Where it's used
Image processing sums pixel intensities over windows with iterated sums, the discrete version of these integrals; computing a blur is a double integral of the image against a kernel.