The Dirac Delta Function
The delta is an idealized kick: all of its effect, a total area of 1, is packed into the single instant . Its transform is just , so hammer blows are as easy to handle as any other input.
What the symbols mean
- Impulse at c
An idealized kick: infinitely brief, with unit total effect.
Explanation
The Dirac delta is simply a model of a sudden whack, like a hammer hitting something: all of its push happens in a single instant. It's named after the physicist Paul Dirac, and it's called a "function" even though, strictly, it isn't an ordinary function at all (more on that below). It's good for modeling strikes, kicks and sudden doses. The formula looks strange, but it says something simple: (a kick at the instant ), multiplied by (any function) and added up, just gives back (the value of the function at the moment of the kick). And means the kick's transform is only the delay tag, with nothing else attached. It's an odd object, but bear with it; it behaves very nicely.
From pulses to a kick. In the last lesson you handled inputs that stay on for a while. Now squeeze one down. Take the pulse : it's on for a time with height , so its area is always 1. As shrinks, it gets taller and thinner, and the limit is the delta . A hammer strike works like that: a huge force for a tiny moment, and what matters is the total push.
The delta isn't a function in the usual sense, since no ordinary function is zero everywhere but one point and still has area 1. But its effect under an integral is precise: it picks out the value at , which is called the sifting property. It makes sense once you picture the thin pulse. Over that tiny interval, is basically the constant , and the pulse has area 1, so the integral is .
The transform follows straight from sifting: . That's the same delay factor you saw for steps, with nothing else attached.
A common mistake. It's tempting to think a hammer strike is a step input, because both start suddenly at a given time. It isn't: a step stays on forever after it switches, while a delta is over the instant it happens. A step pushes the spring to a new resting position; a delta gives it a sudden velocity and then lets it go.
Impulse response. Solving with forcing gives the system's response to a single kick. With convolution (next lesson), that one response determines the reaction to any input.
See it
Worked examples
Solve , .
- 1
With zero initial conditions, transforming gives , so .
Practice
Type your answer and check it. Solve them all to complete the lesson.
Evaluate .
Evaluate at .
For with zero initial conditions, find .
Solve , , and find .
How would you model a hammer striking a mass on a spring at ?
A kg mass on a spring with N/m sits at rest. At s a hammer delivers an impulse of N·s. Find its position at .
The hardest one here. Get it, and you've got this lesson.
A spring is struck twice: , starting at rest. Find and , in that order.
Where it's used
Engineers find a structure's impulse response by striking it with a hammer and recording the ringing; audio engineers capture a room's impulse response to reproduce its reverb.