Parametric Equations and Curves
Instead of tying to , let both coordinates depend on a third variable , usually time. Then a curve is the path of a moving point, so it can loop, cross itself and double back, which no graph can do.
What the symbols mean
- Parameter
Think of it as time: each value of t gives one point on the curve.
- Horizontal position
The x-coordinate at time t.
- Vertical position
The y-coordinate at time t.
- Start
The first value of t.
- End
The last value of t.
Explanation
A parametric curve is simply the path of a moving point, described by saying where the point is at each moment. The name comes from the parameter , an extra helper variable (usually time) that both coordinates depend on, instead of depending on . It's good for any curve a graph can't handle, like loops, circles and paths that double back, and for anything that actually moves, like a thrown ball or a robot arm. The pair , looks like twice the work, but it's just two simple pieces: (how far right the point is at time ) and (how high up it is). As runs from to , the point moves like a bug crawling across the page: the trail is the curve, and the equations also tell you which direction it went and how fast.
Why bother? Up to now, every curve you've done calculus on was a graph : pick an , get one . That rules out a lot. A circle fails the vertical line test, and so does the path of a ball someone throws in a loop. So what can we do? Stop making depend on , and let both depend on time instead.
Eliminating the parameter. Sometimes you want to know what shape you're looking at. Getting rid of turns the pair of equations into one equation in and , and often you'll recognize it:
- , : since , we get , an ellipse traced counterclockwise.
- , : solve the second equation for and substitute.
Notice what you lose when you do this, though. The equation describes the ellipse, but it has no idea where the point starts or which way it goes.
The same curve, different trips. and both trace the unit circle. The second one goes twice as fast, so on it goes around twice. Same trail, different trip, and that difference will matter when we measure length later in this unit.
The cycloid is the path of a point on the rim of a rolling wheel of radius :
It makes sense if you read it in pieces: is how far the wheel's center has rolled, and , is where the point sits on the rim relative to the center. The curve has a sharp cusp every time the point touches the ground, because right at that instant the point is momentarily standing still.
See it
Worked examples
Eliminate the parameter: , .
- 1
The second equation is the easy one to solve for : .
Describe the curve , , .
- 1
Divide out the 3 and the 2 so the Pythagorean identity can do the work: .
Practice
Type your answer and check it. Solve them all to complete the lesson.
Eliminate the parameter from , . Write in terms of .
What curve is , ?
On the cycloid with , find the x-coordinate of the point at .
How many times does , , , go around the unit circle?
Does , trace the circle clockwise or counterclockwise as increases?
A kicked ball follows , (meters and seconds). How far away does it land?
The hardest one here. Get it, and you've got this lesson.
Fonts and vector graphics draw curves as Bézier curves. The quadratic Bézier from to with control point is , for . Find its highest point.
Where it's used
Every animation path, robot trajectory and orbit is a parametric curve: position as a function of time. The projectile lab plots , , and fonts are drawn with parametric Bézier curves.